In this Edutopia video, Constance Steinkuehler explains how video games do an amazing job in capturing the interest and motivation of students, mostly teenage boys. She has found a way to use video games to help resolve the literacy crisis among teenage boys. Watch the video to see how she replaced her structured, lecture-based lessons to a more effective “resource” method. This method provides students with activities that are based on their interests, and includes teachers supplying them with the resources they need to learn. Interest-driven learning results in students self-correcting their own mistakes.

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Interest-Driven Learning: Use of Video Games to Improve Literacy Among Teenage Boys (Edutopia)

2 thoughts on “Interest-Driven Learning: Use of Video Games to Improve Literacy Among Teenage Boys (Edutopia)

  1. Great project and great achievement but is this Game Based Learning? the games are used as a tool for the teacher to learn what her students are interested. It isn’t really the students who learned anything from or through the game.

    • Actually you are right. The title is a bit misleading. The actual title of the Edutopia YouTube clip is “Constance Steinkuehler on Interest-Driven Learning (Big Thinkers Series).” I will make sure to change ‘Game-Based Learning’ to ‘Interest-Driven Learning.’
      Thanks for pointing that out Joshua.

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